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Teaching
Guide
Hands-On
Technology in Mathematics
produced by
Jennifer Ball
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Introduction
I began my teaching career as an elementary school
teacher. In college and district professional development
classes
I learned how to incorporate hands-on math activities to help students
understand abstract concepts. When I moved to the middle
school
level, I noticed that many teachers taught mathematics using
traditional methods. One reason for this is because class
periods
usually don’t have enough time to incorporate these types of
activities or teachers haven’t had enough professional
development to feel comfortable using various manipulatives in class.
I put this web curriculum together to give learners an
opportunity to try various activites that involve technology. If
used in the classroom, these activities will help create a hands-on
learning environment. Not only will the learner enjoy the
interactiveness of the activites, but they will better understand the
concepts they enhance. After completing the activities, it is my
hope that learners will understand the importance of technology in the
classroom.
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Aim
The
purpose of this curriculum web is to introduce different types of
technology into the classroom that will expand students' understanding
of abstract mathematical concepts in the classroom. Another
reason for it is to allow learners (teachers) time to explore various
types of technology so that they feel comfortable incorporating them in
the classroom.
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Rationale
All students can
and should understand
mathematics. Through constructivism, children are active
participants in the development of their own understanding.
To
construct and understand a new idea requires actively thinking about
it. Mathematical ideas cannot be “poured
into” a
passive learner (Van de Walle, 2007). By having students
partake
in hands-on learning activities they are figuring out how a concept
fits with what they already know. Instead of having students
participate in activities that require them to listen, copy, memorize,
and/or drill, students should be engaged in activities that allow them
to explore, investigate, construct, predict, and explain.
Technology is one avenue of exploring mathematics in this way.
According to the National Council of Teachers of Mathematics, NCTM,
technology is an essential tool for both learning and teaching
mathematics effectively; it extends the mathematics that can be taught
and enhances students’ learning. It is important
not to
think of technology as an extra burden added on to the list of things
you are trying to accomplish in your classroom. Rather,
technologies should be another of the many real tools at your disposal
for helping children learn mathematics. Technology can
enlarge
the scope of the content students can learn and broaden the range of
problems that students are able to tackle (Ball & Stacey, 2005;
NCTM Position Statement, 2003). I hope that after you
complete
this curriculum web you will feel comfortable integrating technology
into your classroom because it will aid in helping students truly
understand mathematics.
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General Goals
- Emphasize
the importance of developing a hands-on learning environment
- Expose
the learner to a variety of ways to incorporate technology in
students’ learning of mathematics
- Engage
the learner in classroom activities that incorporate technology
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Learner
Description
- Middle school or
high school mathematics teachers who want to learn how to use different
types of technology and incorporate them into their classroom to create
a hands-on learning environment
- This curriculum web supports the adult learning theory for the following reasons:
- It is relevant to what learners teach
- It is convenient because learners can complete the curriculum web anywhere, as long as they have Internet access
- There are useful resources for learners
- There is a possibility to connect with other learners with similar interests
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Prerequisites
- Familiarity with Excel and its basic functions
– i.e. sorting, mean, median, mode, and graphs
- If you are unfamiliar with
Excel, click here for tutorials with its
functions.
- Facility with a web browser
- Interest in creating a hands-on learning environment
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Subject-Matter
- Understand the importance of a hands-on
learning environment with technology by reviewing the teaching guide and completing all activites in the curriculum web
- Explore Virtual Manipulatives to enhance various mathematical concepts
- Geometry - Classify two-dimensional objects using their defining properties
- Data Analysis - Formulate questions that can be addressed with data and collect, organize, and display relevant data to answer them
- The construction of a math
lesson that incorporates technology to help students understand an abstract
mathematcial concept
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Learning
Objectives
On
completing this curriculum web, learners will be able to:
- Describe
the importance of a hands-on mathematics classroom at the middle and high
school level
- Name two of their favorite Virtual Manipulatives activities
- Classify shapes using Venn diagrams and Shape Sorter
- Incorporate technology effectively in a mathematics lesson
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Instructional
Plan
This
curriculum web is designed to allow the
learner to use it on his or her own, without the assistance of a
teacher or facilitator. Learners will access the curriculum web
and follow the directions they find there. The activities that
learners
will follow include:
Activity 1: Learning with Virtual Manipulatives
Activity 2: Shape Sorting
- Use
the
NCTM’s Illuminations web site to access the Shape Sorter activity
- Complete 3 activities using Venn diagrams
- Optional: Complete the Sorting Polygons lesson on the Illumination web site
Activity 3: Exploring Excel
- Create
spreadsheets using Microsoft Excel to manipulate rows and columns of
numeric data
- Organize
and display data graphically using Microsoft Excel
Culminating Activity: Create a Lesson that Integrates Technology
- Create, or update, a lesson that integrates technology in a mathematics classroom
- Use one of the types of technology learned in this web curriculum or one you want to learn more about
- Self-assess the lesson using the given rubic
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Materials
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Plan
for Assessment
and Evaluation
Assessmet for Activity 1:
- Self-Reflection on what was learned
Assessment for the Culminating Activity:
- Develop
a lesson plan that incorporates
technology to help students explore a new math concept. Use
the
following rubric to assess the effectiveness and use of technology in your lesson
plan.
| Guiding
Questions |
Exceeds
Expectation |
Meets
Expectation |
Below
Expectation |
Does
technology
SUPPORT instructional activity? Technology should not BE the
lesson. Do not teach students how to use Excel for
example.
Use technology as a tool.
|
The
technology
supports the instructional objective in a meaningful way. It
enhances it and possibly facilitates additional beneficial outcomes not
directly measured.
|
The
technology does
support the lesson but may “get in the way”
somewhat, e.g.,
when students need to “learn” to use the software
as a
separate endeavor.
|
Technology
tends to
be the focus of the lesson. Technology intrudes into the
lesson
or becomes the activity itself, e.g., teaching students how to use a
spreadsheet.
|
Is the use of
technology transparent? Students should learn how to use the
application without being aware of it. It is a means to an
end,
not an end in and of itself.
|
The
technology
supports the instructional objective in a meaningful way. It
enhances it and possibly facilitates additional beneficial outcomes not
directly measured.
|
The
technology does
support the lesson but may “get in the way”
somewhat, e.g.,
when students need to “learn” to use the software
as a
separate endeavor.
|
Technology
tends to
be the focus of the lesson. Technology intrudes into the
lesson
or becomes the activity itself, e.g., teaching students how to use a
spreadsheet.
|
Is the
lesson/activity intrinsically motivating? If students hate to
write, they will hate to write as much using a computer as they do
without it. The activity must engage and motivate.
|
Activity is
interesting and engaging for the target population. It is fun; even
goofy enough to motivate students to do whatever it takes to accomplish
it and would want to do it again.
|
Activity is
reasonably different from students' normal classroom activities.
Students are motivated to try the activity.
|
The activity
is dry
and boring. Technology cannot make a bad activity good or a boring
activity exciting. The activity itself must be imaginative, thoughtful,
and creative.
|
Can the
lesson be
taught without technology? The answer to this question will
often
be “yes,” but the lesson should be at least as easy
and
worthwhile with it as it is without it.
|
Technology
definitely improves the lesson in some fashion.
|
Technology is
appropriate but the lesson could have been carried out without it.
|
Poor or
contrived use of technology -- the activity would be easier and more
effective without it.
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adapted from Robert D. Hannafin
Evaluation for the Curriculum Web:
- Learners will
evaluate the effectiveness of this curriculum web using
the feedback form. You can access this form by clicking the
link
at the bottom of any page. The curriculum web will be revised
and
updated according to feedback responses.
- I have spoken with
other middle school mathematics teachers while creating this curriculum
web and have incorporated some of their suggestions.
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Resources
Ball,
L. & Stacey, K. (2005). Teaching
strategies for developing judicious technology use. In W.J. Masalski
& P.c. Elliott (Eds.), Technology-supported
mathematics learning environments (pp. 3-15). Reston, VA: National
Council of Teachers of Mathematics.
Blogger - A place to post opinions and collaborate with others
Excel Lessons - All lessons for this activity come from students at Kutztown University
Google Images
Illuminations
Lesson Plan Rubric - adapted from Robert D. Hannafin
Lesson Plan Template
National Council of Teachers of Mathematics. (2000). Principles and standards for school Mathematics. Reston, VA Author.
National Council of Teachers of Mathematics (NCTM)
Online Graphing Calculator - optional resource for Culminating Activity
Van de Walle, J.A. (2007). Elementary and middle school mathematics: Teaching developmentally (6th ed.) Boston: Pearson Education, Inc.
Virtual Manipulatives
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