• Intentionality (clearly articulated goals)
• Content centrality (big ideas, essential questions, methods of inquiry)
• Authentic work (multifaceted tasks)
• Active inquiry (build on student questions, disciplined inquiry)
• Construction of mental models (cognitive models of content within learning tasks)
• Collaborative work
Meaningfully learning uses the following framework:
Generative topics (open ended topics that can be examined/studied in multifaceted ways)
Understanding goals (statements that define specific and global goals that are used to extend and apply knowledge)
Performances of understanding (enabling students to articulate and apply what they know and what they have learned to new situations)
Ongoing assessment (assessment that is based on student generated products using incremental public criteria as well as student generated assessment)
"a participatory framework that emphasizes action and reflection as central components to the learning process. This notion of an active learner engaged in real-world activities is central to the child-centered, experientially-focused, and inquiry-based learning environments promoted in academic research, and is consistent with current frameworks and plans for educational reform."
"Central to our work in the Quest Atlantis (QA) project has been designing a context for learning, which sits at the intersection of education, entertainment, and social action. Designed to support social commitment and real-world action. QA is an immersive context with over 20,000 registered members worldwide. The project is intended to engage children ages 9–14 in a form of dramatic play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action.
The core elements of QA are 1) a 3-D multi-user virtual environment, 2) learning Quests and unit plans, 3) a storyline, presented through an introductory video, novel and comic book, that involves a mythical Council and a set of social commitments, and 4) a globally-distributed community of participants. The narrative helps to establish continuity among the QA elements and helps to bridge the fictional world of Atlantis with the real world of Earth, an act of interpretation by each individual child. Central to this narrative is a group of young activists, the Council, who communicate with participating children and help scaffold their activities. "
The second generation of the World Wide Web, especially the movement away from static webpages to dynamic and shareable content en.wiktionary.org/wiki/Web_2.0
So what makes it Web 2.0? "that the human UI is perhaps secondary to the Web API; that 2.0 sites exist and gain value from the aggragation of user data, which thrives when users are trusted to be in charge." (source: http://web2.0validator.com/thefullstory/
List Web 2.0 applications used by members of this group
Why use Web 2.0 applications for education?
Goomoodleikiog: watch this movie about how web 2.0 can change teaching