Welcome to Craig A. Cunningham's Web Site!

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IDS Technology Resource Session

June 2009

with Craig A. Cunningham
Technology in Education faculty member

 

Agenda

10:00 - 10:15 Introductions

10:15 - 11:00 What is technology integration and why do it?

11:00 - 11:30 Some technologies to watch out for

11:30 - 11:45 Break

11:45 - 12:45 Educational Web 2.0 applications

12:45 - 1:00  Answering your questions

Resources


 

Introductions

  • What's your name?
  • Where do you teach? and What do you teach?
  • Rate your knowledge/skills at using a computer for personal purposes:
    • "What's a Double-Click?"
    • "It's a Typewriter"
    • "I can do Words and Pictures"
    • "I'm Multimedia, Baby!"
    • "Nothing I can't do"
  • Rate your capacity to use technologies in the classroom:
    • "Never touch the stuff"
    • "We do online research "
    • "We use educational software"
    • "My students blog or create content"
    • "We live online"
  • What's the most intriguing educational technology on the scene today? (http://mywebspiration.com/launch.php)

multimedia
http://www.ct4me.net/images/Multimedia.gif

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What is technology integration and why do it?

"The use of innovative tools and techniques to improve the efficiency or effectiveness of subject-centered learning experiences."

technology integration
http://www.crlt.umich.edu/images/model.gif

"Integration" suggests that technology is not an add-on or the focus of the learning activities, but embedded and essential.

Efficiency: quicker, cheaper, better

Effectiveness: automaticity, constructivism, engagement, meaningfulness

What does "meaningful" mean?

TPACK

Meaningful learning is characterized by:

•    Intentionality (clearly articulated goals)
•    Content centrality (big ideas, essential questions, methods of inquiry)
•    Authentic work (multifaceted tasks)
•    Active inquiry (build on student questions, disciplined inquiry)
•    Construction of mental models (cognitive models of content within learning tasks)
•    Collaborative work

Meaningfully learning uses the following framework:

  • Generative topics (open ended topics that can be examined/studied in multifaceted ways)
  • Understanding goals (statements that define specific and global goals that are used to extend and apply knowledge)
  • Performances of understanding (enabling students to articulate and apply what they know and what they have learned to new situations)
  • Ongoing assessment (assessment that is based on student generated products using incremental public criteria as well as student generated assessment)

meaningfulness
http://www.cdtl.nus.edu.sg/brief/v5n3/sec3.htm

Why do it?

Efficiency, effectiveness

21st century skills

 

It reaquaints teachers with their own learning!

Some Reasons Given for USING Ed Tech
  • The kids like it
  • It helps with test prep
  • They'll have to know this stuff to get a job
  • The computer has endless patience
  • The computer can individualize instruction
  • The district bought it - we have to use it
  • "I'm a computer teacher"
  • Google is an excellent research tool
  • Kids can make their projects prettier
  • It saves paper
  • It gives teachers prep periods

 

BUT: there are situations where you SHOULDN'T do it!

some things may be better learned the traditional way (examples?)

teaching a physical skill

where you want emotional or interpersonal interactions

where you want a "free-wheeling" conversation

others?

Reasons for NOT using EdTech: A short list
  • expense
  • time
  • obsolescence
  • unreliability
  • learning curve
  • nostalgia
  • NCLB/testing
  • unreality
  • cyberdangers
  • inequity
  • too much fun
  • control
  • endless tweak factor
  • snicker factor
  • mouse-ball factor
  • anti-vocationalism
  • risks
  • copy/paste factor
  • sedentariness
  • coverage
  • isolation
  • don't show me up factor

juggling teacher
http://www.toondoo.com/View.toon?param=34009

Technology integration matrix (for assessing the meaningfulness of your technology integration)

tech integration matrix

 

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Some technologies to watch out for

  • Games and Immersive Simulated Environments
    • http://edugamesblog.wordpress.com/2008/09/16/the-top-10-most-influential-educational-video-games-from-the-1980s/
    • World of Warcraft: http://www.gamesetwatch.com/2009/06/wowinschool_seeks_to_reach_atr.php

    • http://www.dimensionm.com/
    • uest Atlantis demo: http://atlantis.crlt.indiana.edu/site/view/Educators

      "a participatory framework that emphasizes action and reflection as central components to the learning process. This notion of an active learner engaged in real-world activities is central to the child-centered, experientially-focused, and inquiry-based learning environments promoted in academic research, and is consistent with current frameworks and plans for educational reform."

      "Central to our work in the Quest Atlantis (QA) project has been designing a context for learning, which sits at the intersection of education, entertainment, and social action. Designed to support social commitment and real-world action. QA is an immersive context with over 20,000 registered members worldwide. The project is intended to engage children ages 9–14 in a form of dramatic play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action.

      The core elements of QA are 1) a 3-D multi-user virtual environment, 2) learning Quests and unit plans, 3) a storyline, presented through an introductory video, novel and comic book, that involves a mythical Council and a set of social commitments, and 4) a globally-distributed community of participants. The narrative helps to establish continuity among the QA elements and helps to bridge the fictional world of Atlantis with the real world of Earth, an act of interpretation by each individual child. Central to this narrative is a group of young activists, the Council, who communicate with participating children and help scaffold their activities. "

      Videos: http://www.youtube.com/watch?v=1Ypk9xyPmPU; http://www.youtube.com/watch?v=gMP5iYJ8U3c, http://www.youtube.com/watch?v=x8FkAUxMWpc

    • Second Life: Educational Possibilities (downloaded from http://gaming.psu.edu/node/193)

itouch and iphone

  • Handhelds

Educators share top 10 tools for learning: http://www.c4lpt.co.uk/recommended/

 

25 Tools : A Toolbox for Learning Professionals: http://www.c4lpt.co.uk/25Tools/

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Break

 

Do schools kill creativity? http://www.youtube.com/watch?v=iG9CE55wbtY

 


Educational Web 2.0 Applications

web 2.0 cloud

What is "Web 2.0"

The second generation of the World Wide Web, especially the movement away from static webpages to dynamic and shareable content
en.wiktionary.org/wiki/Web_2.0

So what makes it Web 2.0? "that the human UI is perhaps secondary to the Web API; that 2.0 sites exist and gain value from the aggragation of user data, which thrives when users are trusted to be in charge." (source: http://web2.0validator.com/thefullstory/

List Web 2.0 applications used by members of this group

Why use Web 2.0 applications for education?

Goomoodleikiog: watch this movie about how web 2.0 can change teaching

Here's a COOL YouTube video about Web 2.0

National School Boards Association report on social networking

web 2.0

Some of my favorite Web 2.0 applications

Some other cool ones:

web 2.0 for teachers
http://hinchcliffe.org/img/web20in2006.jpg

Hands-on: pick one (or more) Web 2.0 sites from here (http://www.allthingsweb2.com/mtree/); make an account; answer these questions:

  1. What makes this "web 2.0"?
  2. What is the primary use?
  3. What educational use(s) does it have?
  4. Show us an educational example you have created.
  5. What uses for teacher professional development does it have?
  6. What do you like about it?
  7. What don't you like about it?

 

 

 

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Answering your questions, about:

What to use for _____

How to fix _____

What kind of argument to make that you should be able to access _____

Anything else?

questions
http://adamsewardcounseling.net/yahoo_site_admin/assets/images/Questions.207132418_std.jpg

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Resources

A list of potentially useful web technologies http://learnweb.harvard.edu/ent/library/list.cfm?category=Integrating%20Technology%20with%20Curriculum&reviewed=N

Craig's blog: http://technopaideia.blogspot.com

Constructivist Learning http://www.seasite.niu.edu/Tagalog/Teachers_Page/Language_Learning_Articles/constructivist_learning.htm

Meaningful, engaged learning: http://www.ncrel.org/sdrs/engaged.htm

Meaningful learning model: http://scied.gsu.edu/Hassard/mos/2.10.html

Meaningful learning research group articles: http://www2.ucsc.edu/mlrg/mlrgarticles.html

Meaningful Learning: Can We Have it Anywhere and Anywhile?: http://www.designingforlearning.info/present/meaningful/

Web 2.0 stuff:

Second Life: Educational Possibilities (downloaded from http://gaming.psu.edu/node/193)

7 Things you Should Know about Ning

Definr

 

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